Psychiatric
Effects of Media Violence
The
debate is over. Over the last three decades, the one overriding
finding in research on the mass media is that exposure
to media portrayals of violence increases aggressive behavior
in children. The National Institute of Mental Health has
reported that "In magnitude, exposure to television violence
is as strongly correlated with aggressive behavior as
any other behavioral variable that has been measured."
In addition to increased aggression, countless studies
have demonstrated that exposure to depictions of violence
causes desensitization and creates a climate of fear.
As the evidence
linking increased aggression to excessive exposure to
violent entertainment has grown, psychiatrists, pediatricians,
and other physicians and mental healthcare providers have
joined the call for limits on the amount of violent depictions
to which children are exposed.
APA
Position Statement on Violence
The American
Psychiatric Association joins with other professional
organizations in advocating for a significant decrease
in violent programming on network and cable television.
Television violence has been shown to be a risk factor
to the health and well-being of the developing child,
adolescent, and to the stability of their families. The
APA has encouraged voluntary restraint on the part of
the TV industry to decrease TV violence. Since voluntary
restraint has been ineffective in protecting our young
people from the escalating harm and intrusive assault
of TV violence, reasoned regulatory action should be pursued,
consistent with constitutional guarantees. (APA Board
of Trustees approved 12/93)
The
Pervasiveness of the Problem
In 1996, the
National Television Violence Study examined the most extensive
body of television programming ever collected for the
purpose of content analysis. The study found that the
majority of all entertainment programming contains violence.
Especially disturbing was that the perpetrators of violence
went unsanctioned in 73% of these violent scenes, since
the most effective way of reducing the likelihood of young
viewers imitating violent behavior is to show such behavior
being punished.
Ignoring consequences
of violence (including the pain of victims, the victims'
families, and the families of perpetrators) or
depicting the consequences unreasonably sets in motion
a destructive encoding process. Viewers become desensitized
and fearful and begin to identify with aggressors and
the aggressors' solutions to various problems. The violent
behaviors and attitudes thus encoded, aggression is now
all the more likely in personal situations.
A Distortion
of Reality
Individuals
with greater exposure to media violence see the world
as a dark and sinister place. Television programs present
a narrow view of the world, and the world they present
is violent. Thus, people who watch a lot of television
are more likely than those who watch less to see the world
as being violent and overestimate their chance of being
involved in violence.
Nowhere is
the media's distortion of reality greater than in the
portrayal of individuals with mental illness. A 1997 content
analysis of programming found that television characters
with mental illnesses were highly likely to be shown commiting
acts of violence. In fact, mentally ill characters were
10 times more violent than the general population of television
characters, despite mountains of evidence that show that
individuals with mental illnesses are no more likely to
be violent than mentally healthy individuals.
Protecting
Our Youth
Children and
adolescents are exposed to more media depictions of violence
than ever before. Such depictions pervade not only television,
but film, music, online media, videogames, and printed
material. Commercial television for children is 50-60
times more violent than prime-time programs for adults,
as some cartoons average more than 80 violent acts per
hour. With the advent of videocassette sales and rentals,
pay-per-view TV, cable TV, videogames, and online interactive
media, many more children and adolescents have greater
access to media with violent content than had ever been
available in previous decades. Again, these depictions
desensitize children to the effects of violence, increase
aggression, and help foster a climate of fear.
The critical
period for lasting harm from exposure to depictions of
violence is pre-adolescent childhood. Children as young
as 14 months model behaviors. Viewers of violent programming
can come to perceive the world as more violent than it
really is, and a callous attitude toward violence can
emerge.
Adolescents
and young people are among the fastest-growing demographic
groups in America. Without strong action against the ever
increasing levels of violent entertainment to which they
are exposed, the levels of violence already linked to
this age group -- in terms of both victims and offenders
-- can only be expected to increase.
What
Can Be Done?
Corporations
that produce and distribute media depictions of violence
cannot be allowed to state that they are simply "giving
the public what it wants." In a survey commissioned by
the American Medical Association, two-thirds of all adults
and 75% of adults with children have walked out of a movie
or turned off the television because the content was too
violent. Clearly, the public doesn't want what the media
thinks it wants. While fiercely protective of free speech,
Americans still want to be informed about the levels of
violent or sexual content in television programs, computer
games, music, and movies to which their children could
be exposed.
In testimony
before Congress, the APA and many other children's advocacy
groups have agreed on the necessity of rating systems
that not only are explicit as to the specific nature of
the content (e.g., violence, sexual situations, adult
language), but also must specify the age-appropriateness
of the content. Rating systems inevitably involve subjective
judgment as well as objective measures but can be an important
tool to help ensure positive and developmentally appropriate
models of behavior for our impressionable children.
The American
Academy of Pediatrics recommends that children be exposed
to no more than 1 or 2 hours of television a day. Particularly
where young people are concerned, limiting exposure to
violence in the media, limiting overexposure to the media
in general, and teaching and encouraging critical viewing,
listening, videogame-playing, and reading habits can help
set the pattern for more positive values, and, ultimately,
a less violent, more humane society. Media literacy skills
are vital. Rather than allow the media to promote unchallenged
the quick fix of violent solutions, conflict resolution
skills involving patience and negotiation should be taught.
But no rating
system or skills training can substitute for parental
involvement. In 1996, the American Medical Association
published the Physician Guide to Media Violence.
Included therein were a series of steps that parents can
take to limit the media's influence on their children:
-
Know the
shows your children see.
-
Don't use
television, videos, or video games as a babysitter.
-
Limit television
use to 1 or 2 quality hours per day.
-
Set situation
limits (e.g., no television or video games before
school or before homework is done.
-
Keep television
and video player machines out of children's bedrooms.
-
Turn the
television off during mealtimes.
-
Turn television
on only when there is something specific you have
decided is worth watching, not "to see if there's
something on.
-
Don't place
the television in the most prominent location in your
home.
-
Watch what
your children are watching.
-
Be an active
viewer: talk and make connections with your children
while the program is on.
-
Be especially
careful of viewing just before bedtime, as emotion-invoking
images may linger and intrude into sleep.
-
Learn about
movies that are playing and the videos available for
rental or purchase. Be explicit with children about
your guidelines for appropriate movie viewing and
review proposed movie choices in advance.
-
Set a good
example and limit your own television viewing.
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